ClipRaid connects your studio with creators who post clips that convert. You set the budget, we handle the keys, the view tracking and the payouts — and you only pay for the views you get.
No agency retainers, no month-long negotiations. Set it up once and let the budget settle on the creators who actually move the needle.
Paste your Steam link and it lands on your list — title, art and store details come with it. No profile to fill in.
Budget, duration and your reward CPM. Invite your creators by email, and we invite more for you.
They grab a key, play, and post clips to YouTube Shorts, TikTok or Reels.
An hourly job reads view counts and credits each creator's balance until the budget runs out.
Views, spend, budget left and top creators — on the dashboard, updated as the clips go up.
Studios invite creators to their campaigns. Take the invite, claim a free key, post your clip to YouTube Shorts, TikTok or Reels — and earn a set rate for every 1,000 views. Each campaign says where earning starts, usually once a clip passes its first 1,000.
We take no cut of your balance, and we pay the transfer fee ourselves. The number on your screen is the number you cash out.
Your views are recounted every hour and what they earned lands in your balance right away — no month-end statement, no waiting for the campaign to finish.
No threshold to reach first and no waiting for a payout day — press the button and your whole balance goes out.
Your total only ever moves up. Pull a clip down and it stops earning — but nothing it already earned is taken back.
If a campaign's budget can't cover everyone, it tops up the lowest-earning creators first — never first-come, first-served.
Marketing eats 20–30% of a game's production cost. ClipRaid turns that into a transparent, pay-per-view line item you control end to end.
Every creator you work with in one list: the ones you bring and the ones we find. Import, invite and re-invite them campaign after campaign.
The budget distributes itself by views at your CPM. If it runs short, the lowest-earning creators are topped up first.
Paste your Steam keys in bulk. Creators claim them, you see who has what, in real time.
Views, CPM, effective CPM, budget usage and top creators.
Tie wishlists and sales back to the clip that drove them — UTM and probabilistic attribution.
Bring the creators you already work with, and we find more for your game. Keep the budget you set and pay one fee: 10% of what you pay in, charged once. We never take a cut of what a creator earns.
Invite the creators you already know by email. We also find creators for your game and invite them for you. Everyone who joins lands in your creator list, ready for the next campaign.
Pay $5,000 and $4,500 goes to your campaigns. $500 is our fee. It is charged once, on the invoice, and never again on the way to a creator.
A campaign spends only what its clips actually earn. When it ends, the remainder returns to your balance — fee already paid, so the next campaign spends it in full.
Both fees come out of what you pay in. Ours is smaller, so more of it reaches creators.
Studios run the campaigns and pay for the views. Creators post the clips and get paid for them. Both start here.
Set a budget, invite the creators you want, and pay only for the views their clips get.
Claim a free game key, post your clip, and earn a set rate for every 1,000 views. We take no cut of it.
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